Pick a white mat cap instead of the default red one so we can see what we’re going to paint. At the same time, make sure to enable the Rgb button at the top, enabling paint mode. In edit mode, the default is to sculpt on the object, let’s disable by making sure the Zadd button is not highlit. I’ll draw out a new 3D object (a Sphere_3D in this case), then turn it into a real mesh by pressing Make PolyMesh3D on the Tool shelf. import or select images, then add them to Spotlight.apply a white matcap and fill the object with a background colour.Kev explains it really well, here’s what I did to follow his instructions: Last night I found the above excellent tutorial by Kevvfx and thought I’d take some notes on how to get started with it. It’s very powerful and yet another fun way for us to project textures onto 3D objects. I remember making notes on the projection painting tool in ZBrush back in 2013, it’s called Spotlight.
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